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20 postsThe amount of tax revenue @RoKhanna and his ilk have cost average California is unprecedented. Less for education. Less for medical care. Less for infrastructures. Perhaps the single most disas...
Above or below the socket layer? :)
Hello Shizuku!
5.3 + 1.5 β¦. ππππβ€οΈ
Yup. Software is being written by much more people to solve a much larger set of problem.
YES!! Let's see how big brother does. https://t.co/SOnzkxSEW8
Man auth and permissions are just inherently complex. You can build a multi-player game engine in a few hours. And then spend a few days getting the auth and permission system to not suck.
Love it
Update (8 hours development time): Built item layer, object interactions, multi-world / portal. Full live world/item/sprite/NPC editing. World is fully persistent with back-end loop managing NPCs e...
Man weβre so lucky as a species that these models sublimate intelligence the moment they are created. Itβs like a built in peace dividend or basic income. Weβd be so fucked if that wasnβt the case.
Actually, the primary advantage is that they can raise more money than their entire downstream startup third party ecosystem. And they can put that money directly to use buying data, and compute.
The steam engine made making steam engines easier Computers made designing computers easier Autocatalytic properties of systems are expected and standard.
Useful prompt: "I'm going to get on a long flight. Pease create a guide for me as I'm not going to have access to you and will have to edit files manually. Describe the rough layout of the files. W...
I'd love tips on how you all handle code complexity when AI coding the same project for months. I end up spending like 7-80%% of the time just cleaning up and refactoring and deleting things. The...
Good news. You can do both.
before vibe coding: N incomplete projects after vibe coding: N^2 incomplete projects
OK, I'm really impressed. With Opus 4.6, @cursor_ai and @convex I was able to get the following built in 4 hours: Fully persistent shared multiple player world with mutable object and NPC layer. C...
My hero test for every new model launch is to try to one shot a multi-player RPG (persistence, NPCs, combat/item/story logic, map editor, sprite editor. etc.) Just kicked off with Opus 4.6. Will ...
Amazing! .... although who the hell drinks a Guinness straight from the can?
Fuck yeah!
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